Wednesday, September 23, 2009

Dota Allstars 6.63b Guide to Razor, The Lightning Revenant

Razor Guide - the Lightning Revenant Guide and Strategy. The Lightning Revenant skills is totally remade on Dota 6.60. This post will cover Razor the Lightning Revenant new skills, ability, skills build and items build. Despite of that, many people say that now Razor is imba. Let's check the new stuff.

Base Stats
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295
Plasma Field-Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600
Cooldown: 16
Manacost: 125

Static Link-Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30

Unstable Current(Passive)-Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2

Eye of the Storm (Ultimate)-The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Skill Build by me!!!
1.Plasma Field
2.Unstable Current
3.Plasma FIeld
4.Unstable Current
5.Plasma Field
6.Eye of the Storm
7.Plasma Field
8.Unstable Current
9.Unstable Current
10.Static Link
11.Eye of the Storm
12-14-Static Link
16.Eye of the Storm
17.Static Link
Plasma Field would be taken first because it is your primary nuke and your farming tool.Unstable Current is maxed after Plasma Field because you will benefit from the speed bonus and the purge will help you from getting harassed.Unstable Current will help you chase and keep the distance.Static Link is taken later to absorb the damage.
Eye of the Storm taken as soon as possible. When chasing or ganking activate it. This skill is not too efective if there's a lot of enemy creeps, because it will attack the lowest target instead of hero. But if there's nobody else there, your enemy will be crying while hitted by the storm. This skill also gives you a lot of kill on team battle, because it will automatically hit enemy with the lowest HP (Yay!).
Item Build
Beginning Items-Power Treads, 2x Bracers / Vanguard
Mid Game Items-Diffusal Blade,Manta Style
Late Game Items-The Butterfly,Buriza,Mjolnir
Power Treads is bought mainly for chasing.The 2x Bracers / Vanguard are to cover for razor's low HP.Diffusal Blade is bought for the purge.Razor can kill easilly in a 1v1 status.As such,with this items build, you can overpower a single enemy fast. Purge your enemy, cast Static Link, cast Eye of the Storm & Plasma Field. Kenep chasing and attack your enemies while your damage goes up thanks to Static Link. If your enemy is alone, usually you will get an easy kill. Especially if they are Agi or Int. If your Purge charge is empty, update your Diffusal immediately.
The new razor is super imba and very fun to play.Any good item builds or strategy?I did not have time to think about one.So share your builds here ;D

Dota Allstars 6.63b guide to Balanar, The Night Stalker

Balanar - The Night Stalker
Range: 100 Move Speed: 295 Primary: STR
Str: 23 + 2.8 Agi: 18 + 2.25 Int: 16 + 1.25
Damage: 47 - 51 HP: 587 Mana: 208
HP Regen: 0.94 Mana Regen: 0.65
Attack Speed: 1.39 (+ 18% IAS) Armor: 5.5

Void (V) - Creates a damaging void. Slows target for 2 seconds in the day and 4 seconds at night.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
Mana Cost: 90/ 112/ 130/ 145
Cooldown: 7
Crippling Fear(F)-In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells.
Level 1 - Miss on 10% of attacks, slow by 4%. Lasts 5 seconds.
Level 2 - Miss on 20% of attacks, slow by 8%. Lasts 6 seconds.
Level 3 - Miss on 30% of attacks, slow by 12%. Lasts 7 seconds.
Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
Mana Cost: 125
Cooldown: 11
Hunter in the night(Passive)-The Night Stalker is at home at night. He attacks and moves more swiftly.
Level 1 - 15% movement speed, 20% attack speed.
Level 2 - 20% movement speed, 35% attack speed.
Level 3 - 30% movement speed, 55% attack speed.
Level 4 - 35% movement speed, 75% attack speed.
Mana Cost: N/A
Cooldown: N/A
Darkness(R)-Freezes the time and create a period of Darkness for the Night Stalker to thrive in.
Level 1 - Create darkness for 25 second night.
Level 2 - Create darkness for 50 seconds.
Level 3 - Create darkness for 80 seconds.
Mana Cost: N/A
Cooldown: 240/ 210/ 150
Skill Build
2.Hunter in the night
4.Hunter in the night
5.Hunter in the night
9.Hunter in the night
10.Crippling Fear
12.Crippling Fear
13.Crippling Fear
16.Crippling Fear
Obviously, anyone who plays balanar would pick void first.It is your most important skill.Besides, void slows the opponent which is super good and deals damage too.Void is a good ksing skill xD.
Hunter in the night is the second skill you need when it turns night.But don't pick it over void.Bcoz in this new map, it even slows in the players would be like OMG!!!Obviously they are both better then crippling fear, but crippling fear is better then attribute bonus because its still very good (the silence effect especially)
Darkness is a skill i think you should take bcoz if its day u can easily kill the opponent using darkness.As such, max darkness as soon as possible.
Starting item:Ring of Regeneration.
First items after that:Boots of speed
1/2/3 Bracers/clarity potions/tangos
Items after or during first nightly ownage:Phase Boots,Sange,Vladmirs
The rest:Finnish S&Y,Buriza/Battle Fury,Vanguard/Heart
Why no boots first?Bcoz you cant afford it next to RoR
Why Phase Boots instead of treads?Bcoz you need attack speed not MOVEMENT SPEED.
What to do with the rest of cash? Start on bracer’s and maybe a clarity potion or trees!Why? well you need the bracers for hp/dmg/mp.. cheap items to give that extra bit you need for total ownage not just 1/2 kills in the night.. and those potions/trees for regaining some mp/hp while running of for more killings!!
and then… finishing s&y more speed you might need when ppl get BoT and its extra attack speed, dmg and HP.
Buriza /Battle Fury for the crit/dmg
Heart / Vanguard for the HP.
Beginning of game
You bought your RoR and now you are going to level, try getting a lane alone but thats normally not possible so just level up dont do anything stupid, because you are going to hunt at night! NOT daylight….
Try getting some last creep hits so you can afford as many items at night as possible, if you are lucky you might even get a kill but in pro games.. dont expect so!
You can pick a solo lane, to get $$ and lvl faster.
Dont try to kill an opponent with full HP, until night time.
The First Night
You can see this night coming, so just before it happens go back and buy the stuff (boots,bracer,ring)or if you allready bought it due early death or early healing.. then just wait till night occurs.
So ok the night begins.. not look at the map for targets!!! what are we looking for? there are two categories:
1. Their current HP
2. Their position towards their own Tower
Once you see an enemy with low HP, immediately strive for the kill!!
Avoid picking stunners or invi skill heroes to kill.
So… what about full HP heroes? if they are no stunners/invis they are kills most of the times unless you are weak and they are hiding at their tower.
So now you are running like hell finding targets if they are not there go heal or creep.. and keep buying items (threads, sange, bracer)
You continue this whole night! and its so imba that most heroes cant counter this >=]
The second night
Time to finish this game
By this time you got your crippling fear skilled that means you can own every hero who is alone.. By crippling them you can silence them and own them all!
If they are supported by other heroes just kill the stunner first and continue with the other if you have enough HP left.. or ask for help from your allied heroes! to kill them both
easy enough? yea! kill kill kiLLLLL … .
Obstacles and downsides
What are the problems in this strategy? disablers!
They can ruin your hunts, a net from siren or a sleep from atropos are a kill for your huntings!so always think of disablers when you hunt!
Balanar is feared during the night, so most times they wont fight back.. make use of that! dont be scared of them when they are with two of can kill faster and run faster so no problem!
More dota updates to come...and hero guides
SO dont miss the next one!!!!!!!!!!!!

Saturday, September 12, 2009

Dota Allstars Guide,Strygwyr,The Bloodseeker

Strygwyr, The Bloodseeker

An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.

Base Stats
Base Damage: 53 - 59
Base Armor: 5.4
Primary Attribute: Agility
Strength: 23 + 2
Agility: 24 + 2.6
Intelligence: 18 + 1.7
Movespeed: 305


Drives a unit into a bloodthirsty rage. That unit is unable to cast spells, has it's attack damage increased, and loses a small amount of hitpoints every second.
Level 1: Lasts 6 seconds, 20% damage increase, loses 20 HP per second.
Level 2: Lasts 9 seconds, 40% damage increase, loses 15 HP per second.
Level 3: Lasts 12 seconds, 60% damage increase, loses 10 HP per second.
Level 4: Lasts 15 seconds, 80% damage increase, loses 5 HP per second.

80 mana cost and 10 second cooldown at all levels.

Blood Bath
Whenever Strygwyr kills a unit, he bathes himself in blood, regenerating his life source.
Level 1: 10% of Heros max HP, 10% for creeps.
Level 2: 20% of Heros max HP, 15% for creeps.
Level 3: 30% of Heros max HP, 20% for creeps.
Level 4: 40% of Heros max HP, 25% for creeps.
You heal if you KILL a unit or hero, that means get the gold, not just help.You recover a higher percentage when killing heros, don't be afraid to fight till the death if you're sure of a kill.
Strygwyr's Thirst
Enables Strygwyr to sense the bleeding of an enermy hero below 40% HP, if it finds one, Strygwyr gains vision of that unit and increases movement speed.

Level 1: Area of effect: 1500, 11% movement speed.
Level 2: Area of effect: 3000, 22% movement speed.
Level 3: Area of effect: 4500, 33% movement speed.
Level 4: Area of effect: 6000, 44% movement speed
This is what makes people fear you.This will send people running. (Literally!) I can't even begin to stress how deadly this skill is, at level 4 you control half the map with your insane movement speed and ability to see heros under 40% HP, if you see someone running away, chase that chicken. You gain FULL sight of them, that means they can't wind walk away, they have nothing to save them.

Deals a mighty blow to the enemy causing any moment to result in bleeding and loss of life.
Level 1: Lasts 5 seconds, 150 mana cost, 150 damage, 20% of distance moved in damage.
Level 2: Lasts 7 seconds, 200 mana cost, 250 damage, 40% of distance moved in damage.
Level 3: Lasts 9 seconds, 250 mana cost, 350 damage, 60% of distance moved in damage.
70 seconds cooldown
This is my favourite skill and what makes people run away from you.You know that situation "OMFG WHAT DO I DO?!" that's what people will be like if you use this skill on them, firstly in inflicts damage, secondly, the more they run, the quicker they die, thirdly if your opponent is sensible he'll stand still, giving you an open opportunity to run up and kill him for the gold AND EXP. This skill works great for team battles.
Skill build by me!! =D
1. Blood Bath
2. Bloodrage
3. Strygwyr's Thirst/Blood Bath
4. Strygwyr's Thirst/Blood Bath
5. Strygwyr's Thirst/Blood Bath
6. Rupture
7. Blood Bath/Strygwyr's Thirst
8. Blood Bath/Strygwyr's Thirst
9. Blood Bath/Strygwyr's Thirst
10. Strygwyr's Thirst
11. Rupture
12. Bloodrage
13. Bloodrage
14. Bloodrage
15. Stats
16. Rupture
17-25. Stats
The typical Bloodseeker skill build, except for the point in Bloodrage at the start. This is used as a silence to escape some nasty spamming early kills like Zues or Lion and to silence and kill them. It shouldn't be used as a damage boost at level 1 though, it's just not worth it. Blood Bath is a no-brainer, you need this to stay in your lane almost forever. You don't have much damage at early levels so Bloodrage is maxed out after Thirst. At level 6 it becomes possible for a kill.
Well, Blood Bath and Strygwyr's Thirst can be taken wherever you feel under different circumstances. Sometimes I get Strygwyr's Thirst maxed earlier over Blood Bath because I am last hitting and denying well, going for some kills and on high health. I might get Blood Bath maxed earlier because I need the precious health to stay in my lane. There is no 'set skill build' at level 3 and over, just mix it up and do what you think is necessary.
Item Build
Items to get:Boots of speed, Stout shield, tango
For a start, i think boots of speed is an item to buy so it would be easier to complete phase boots.You also could get a stout shield instead of boots, as it is good for early harassing, farming and you can really hurt even the best of BS players. Stout goes a long way to solving this problem, and also turns into something useful later on. Also, get tangos for sustaining ur HP.
Items to get:Phase Boots
Phase Boots give you a lot of what you need. The Armour + Damage helps you become very hard to keep out of lane, and are stat bonuses that you'll use all game. But what's really invuable here is the phase for so many different reasons.
First off, you get a little movespeed bonus, this can often allow you to get 2-3 crucial hits on a running opponent to proc your thirst. Furthermore, it can allow you to jet away after making a kill. Being able to run through creeps is a massive bonus, especially with a playstyle like BS's, you can find yourself blocked by creeps fractions of hp away from a kill. Phase allows you to dive through unhindered.
On top of this, one of any melee carry's biggest problems is always gonna be making sure you can focus the right hero in a fight. Phase means you can rush through and get right to the casters and key heroes to take them out.
Items to get:Vanguard,Wraith Band,
This set of items is really important to my bloodseeker build. The conventional bloodseeker is a 800 hp moron who ruptures, rightclicks and then dies to tower. I try to mix things up a bit with my build, and instead of going for something retarded, Phase, 2 wraiths + Vanguard gives you a nice amount of hp (around 1.3-1.4k at ~lvl 11-13), LOADS of damage mitigation, with way above 15 armour as well as damage block. And still allows for some damage at the same time.
This sets you up to have some decent damage, loads of HP and loads of armour making you a seriuosly powerful diver and allowing you to survive until you get the kill.
The Damage
This sets you up to have some decent damage, loads of HP and loads of armour making you a seriuosly powerful diver and allowing you to survive until you get the kill.
However, some heroes are not so vulnerable to a diffusal, str-tanks, in particular heroes like Lycan, Axe or Centaur, are not interested by your Diffusal, they can just turn and fight you in many cases. At times like this you'll want to go for a deso to increase your power when fighting head-to-head, as you won't have such an opportunity to use purge to make kills.
Get BKB if you face heavily caster enemies. Yes, you got Bloodrage to silent your enemies, but if you're facing a lot of caster/stunner, BKB is a necessity.
I hesitate to build more HP than vanguard on Bloodseeker. The reason being that if you're killing in a fight then your HP levels should stay high and you can stay alive. So you're really best off making your hero deal a LOT of damage. By all means, make a BKB on him if circumstances dictate, but heart/satanic are just a no-no to me.
Now that we've got butterfly as core i'll discuss the other options you have. If you've gone diffusal originally then you'd probably want to complete your manta as soon as possible after Bfly, however, if opted for deso instead then you'll probably rather get hold of a Buriza to make use of low armour 1.1k crits (yes they are that high ).
Anyway, this guide is a LONG one, so i better get started on others.
REMINDER:Since Dota 6.61, bloodseeker can no longer gain HP from images.
Well? What do you think about this Strygwyr Bloodseeker Guide & Build? Share your build here ;)
More dota guides to come, so be sure to read all of 'em!